Lumi Master / Wiki & tools
Lumi WildsFree game · Play now
PvP Teams and Tactics: Parasite Control and Rain artwork
Modes

PvP Teams and Tactics: Parasite Control and Rain

Japan version, after the October 8, 2026 battle update. Build around parasite pressure or rain, then choose actions from the opponent's type, current stages and displayed energy cost. These three-member plans have different requirements and answers to opposing teams.

01

Choose a plan your roster can support

Use these as starting compositions. Check the exact form, unlocked trait and signature skill on each owned individual before investing. Pterolux requires the S1 Starcolor Lumidex, while Lilirius requires the Main Starcolor Lumidex in Japan.

A team that needs collection rewards can be a long-term target. Until those members are available, use the type chart and an affordable action plan for your existing roster.

PlanThree membersMain decision
Parasite controlPterolux + Lilirius + FlorwynKeep parasite pressure or spend the stacks for recovery and a finishing attack.
Rain tempoXuan Wu + Shriegon - Variant + RainbowdeerMaintain rain and check the attack's actual energy cost.
Type matchups →S1 collection route →
02

Parasite control: apply pressure before cashing it in

Florwyn's signature skill costs 6 energy, applies one parasite stack and lowers the target's Defense stage by one. Its trait adds another parasite stack when it applies parasite, giving two stacks from that action.

With Lilirius on the team, including in reserve, each parasite stack your team applies reduces the target's damage dealt by 10%. While Lilirius is active, non-divine enemies on the field also pay one extra energy.

Before an allied attack, Pterolux lowers a non-divine target's higher Attack or Defense stage to its lower one. Before its own attack, it raises its own lower stage to its higher one. Its signature skill starts at 8 energy and gains 10% penetration plus a one-energy reduction per Attack-stage advantage over the target's Defense, capped at 50% penetration and five energy saved.

  1. Use Florwyn to apply parasite and lower Defense when the matchup allows it.
  2. Bring Lilirius onto the field when the extra enemy energy cost can slow the opposing attacker.
  3. Compare Pterolux's Attack stage with the target's Defense before choosing its signature attack.
  4. Use Lilirius's signature for recovery or a finishing attack when that is worth consuming the active enemies' parasite; apply stacks again afterwards.
Florwyn profile →Lilirius profile →Pterolux profile →
03

Count active parasite stacks before the big attack

Lilirius's signature has base cost 10 and power 240, and attacks every enemy, including reserves. Its cost reduction and self-heal count parasite stacks on enemies currently on the field: each stack saves one energy and restores 5% of its own maximum HP. The attack then removes all parasite from active enemies.

Example: one active enemy has two stacks and there are no other cost modifiers. The attack costs 10 − 2 = 8 energy and restores 10% of Lilirius's maximum HP. Parasite on a reserve does not add to this count.

Against a divine target, Pterolux does not flatten the enemy's stages, and Lilirius does not increase that target's energy cost. Choose attacks using the stages and costs you actually see.

04

Rain tempo: five energy is not below four

Xuan Wu sets rain on entry. Its 7-energy signature attacks all active enemies and removes burn from every Lumi on the field. With no Wet stacks, it gives itself four; when it already has Wet, each stack raises its Defense stage by one. Removing enemy burn also matters if you add a burn-dependent attacker.

Shriegon - Variant saves two energy in rain. Its signature starts at 7 energy and power 110. The bonus activates only when the actual cost is strictly below 4; once active, each point saved from the initial cost adds 25% damage.

Rain alone gives 7 − 2 = 5 energy, so it does not activate the damage bonus. A cost of 4 also fails the condition. From 5, at least two more points of reduction are needed to reach 3; do not count a reduction unless it applies to this skill.

Rainbowdeer lowers the target's Attack stage by two on entry. Its 6-energy signature clears its own abnormal statuses and stat reductions, which makes it a possible response to pressure; this is a self-cleanse.

  1. Start with Xuan Wu to establish rain when the opposing matchup allows it.
  2. Switch to Shriegon - Variant and read the signature skill's displayed cost.
  3. Use the rain discount for tempo; rely on the damage bonus only at a cost below 4.
  4. Recheck after enemy weather changes or energy-cost increases. Use Rainbowdeer when its entry Attack reduction or self-cleanse fits the next exchange.
Xuan Wu profile →Shriegon - Variant profile →Rainbowdeer profile →
05

Adjust the flexible slot to the opponent

Otterknight is immune to abnormal statuses itself, so consider it when your active attacker is repeatedly stopped by status. Its immunity does not protect the whole team.

Its signature costs 5 energy and attacks all active enemies. The 50% damage increase applies when exactly two enemy Lumi are on the field. Check the enemy count instead of assuming that every mode supplies two targets.

Keep Rainbowdeer when entry Attack reduction and self-cleansing answer the matchup. Replacing a member also removes that member's role, so retain a way to apply parasite or establish rain if your main plan needs it.

Otterknight profile →
06

Play around the October 8 timing changes

Restart the Japan app after the update so the battle changes take effect. When facing multi-hit attackers, plan around effects that now resolve after the full skill.

ChangeWhat to do in a match
Loongster: buff handling moved from each damage segment to the end of the skillRead the final buff state after the whole skill before deciding the next action.
Zoryx: the Attack-stage gain after a critical hit is processed after the skillJudge the next exchange from the stages after the skill finishes.
Fierikat: burn-triggered self-heal 6% → 4.5%; extra fire-team heal 2% → 1.5%Reassess whether the remaining healing can sustain the next exchange; old healing totals overstate recovery.
07

Review why the plan won or lost

Record the opponent, weather, key stages, skill cost and the action where the exchange changed. Separate a type disadvantage from a missed cost threshold or a parasite finisher used too early.

Change one slot or one action at a time. Compare similar opponents with the same levels and skill setup before judging whether a replacement helped.

Team-building basics →Reading rankings →