Skill types
Lumi Master Skills: Complete Skill Directory
Find skills by type, compare cost, power, and effects, then open the profiles of every Lumi that can learn them.
334 skills
Absolute Zero
Defeating the target with this attack transfers that target's status effects to its remaining squadmates.
- Cost
- 6
- Power
- 100
Absorb Fire
Clears every Burn stack from the user and active foe, restoring 5% maximum HP to the user per stack cleared. It also removes the user's Leech stacks.
- Cost
- 4
- Power
- 0
Ahhh!
A sound wave damages one enemy, lowering both its ATK and DEF by one level.
- Cost
- 5
- Power
- 65
Ahhh! - Variant
A sound wave attacks the current enemy while raising the user's ATK and DEF by one level each.
- Cost
- 5
- Power
- 60
Air Turbulence
Flies erratically before colliding with the current enemy.
- Cost
- 7
- Power
- 130
Always Deliver
A parcel hits the current enemy and inflicts one randomly chosen status effect.
- Cost
- 4
- Power
- 50
Applewave
Damages the active foe, applying one Leech stack and one Poison stack.
- Cost
- 4
- Power
- 20
Aqua Jet
Attacks with a water jet. Each point of Energy saved on this move increases its damage by 15%.
- Cost
- 6
- Power
- 100
Arc Impact
Each Paralysis stack on the active foe grants this attack 10% Pierce.
- Cost
- 5
- Power
- 75
Armor Break
Ignores positive DEF levels while damaging the active foe, then clears those DEF increases.
- Cost
- 6
- Power
- 90
Armor Strike
Damages the active foe and increases the user's DEF by 1 level.
- Cost
- 5
- Power
- 75
- Cost
- 6
- Power
- 105
Avalanche
Attacks the current enemy once, plus an extra hit for each different status it carries. The move is limited to five hits in total.
- Cost
- 3
- Power
- 25
Back Kick
Available only below 50% HP. Below 30%, damage rises by 50%; defeating the target restores 20% of the user's maximum HP.
- Cost
- 5
- Power
- 100
Bad Dreams
Deals damage within the target's dream. An Asleep target takes twice the damage, then wakes.
- Cost
- 5
- Power
- 75
Bam Bam
Damages the active foe. Always crits at ATK level 3 or higher.
- Cost
- 4
- Power
- 60
Bamboo Barrage
Attacks the current enemy with 100% Pierce. Every enemy squad member also receives one Poison stack.
- Cost
- 4
- Power
- 30
Bamboo Punch
Damages the active foe, then restores 20% of the user's maximum HP.
- Cost
- 5
- Power
- 60
Baton Pass
After dealing damage, the user switches out and transfers its current ATK and DEF levels to the incoming ally.
- Cost
- 4
- Power
- 30
Baton Pass
After dealing damage, the user switches out and transfers its current ATK and DEF levels to the incoming ally.
- Cost
- 4
- Power
- 30
- Cost
- 7
- Power
- 130
- Cost
- 5
- Power
- 75
- Cost
- 4
- Power
- 10
- Cost
- 4
- Power
- 40
- Cost
- 4
- Power
- 60
Berry Feast
Spends all SP on one attack. Each point spent above the base cost increases power by 30 and generates 6 Flickergy.
- Cost
- 6
- Power
- 90
- Cost
- 4
- Power
- 60
Berry Missile
Hurls fruit at the active foe, with a 25% chance for a critical hit.
- Cost
- 4
- Power
- 50
Berry Ring
Damages the active foe, then heals the user for 5% maximum HP per Strawberry it holds.
- Cost
- 3
- Power
- 30
Blazing Hooves
Rams the active foe and adds 2 Burn to both it and the user.
- Cost
- 5
- Power
- 60
Blazing Inferno
Unleashes intense flames. Each Burn stack on the user lowers the Energy cost by 1.
- Cost
- 7
- Power
- 110
Blind Charge
First grants the user one ATK level and one DEF level. It then charges the active foe and gives that target one randomly selected debuff.
- Cost
- 5
- Power
- 50
Blinding Light
Light damage strikes every opposing Lumi in play. Electric Field reduces the Energy cost by 3.
- Cost
- 8
- Power
- 120
Blooming Flowers
Removes all Leech stacks from the active foe after dealing damage. Each removed stack adds 40% power.
- Cost
- 4
- Power
- 60
Bluesaur Roar
Forces a switch, bringing in the opposing team member with the lowest current HP.
- Cost
- 3
- Power
- 30
Body Slam
Attacks the current enemy. Above 50 Slam stacks, all stacks transfer to the target. Otherwise, above 30 stacks, twice the stack count is transferred.
- Cost
- 3
- Power
- 60
- Cost
- 6
- Power
- 95
Born from Fire
Attacks one enemy, inflicting one Leech and one Burn and lowering its DEF by one level. All three effects are guaranteed.
- Cost
- 5
- Power
- 50
Brute Charge
Damages the active foe and gives all Lumi on the allied side of the field 2 Wet.
- Cost
- 7
- Power
- 60
- Cost
- 5
- Power
- 75
- Cost
- 4
- Power
- 30
Burning Ambition
Rams the active foe, applying 1 Paralysis and giving the user 1 Swift.
- Cost
- 4
- Power
- 40
Bursting Fireball
Damages the active foe with a fireball, adds 1 Burn and reduces its DEF by 1 level.
- Cost
- 6
- Power
- 90
Butterfly's Lullaby
Damages the active foe. An Asleep user wakes and gains two ATK levels.
- Cost
- 5
- Power
- 60
- Cost
- 4
- Power
- 60
Calf Splash
Damages the active foe and gives all Lumi on the allied side of the field 1 Wet.
- Cost
- 5
- Power
- 40
Call for Help
Deals damage and switches the user out. The incoming ally receives one ATK level.
- Cost
- 4
- Power
- 30
Candle Tears
Damages the active foe, then applies two Burn stacks to both the target and the user.
- Cost
- 5
- Power
- 40
- Cost
- 4
- Power
- 60
Card Dealer
Damages the active foe. Above half HP, the target takes increasing bonus damage that reaches 100% at full health.
- Cost
- 6
- Power
- 90
Card Dealer - Variant
Attacks the current enemy. Repeated battle entries increase this move's damage through five stages.
- Cost
- 6
- Power
- 90
Charge Up
Adds 40 power to the user's next skill other than Charge Up. Switching out removes this bonus.
- Cost
- 4
- Power
- 0
Charge Up
Adds 40 power to the user's next skill other than Charge Up. Switching out removes this bonus.
- Cost
- 4
- Power
- 0
Charged Punch
Deals damage with 25% Life Steal. It also triggers automatically at no cost and half power whenever an opposing squad member enters play.
- Cost
- 5
- Power
- 60
Chase Light
Damages the active foe and generates twice the normal Flickergy.
- Cost
- 5
- Power
- 80
Cheers!
Consumes up to 8 SP, producing one hit per point. ATK rises after the fourth and seventh points, while DEF rises after the fifth and eighth.
- Cost
- 3
- Power
- 15
Cherry Blossom Dance
Damages the active foe, with 50% lifesteal during Harsh Sunlight.
- Cost
- 4
- Power
- 60
Cleansing Wind
Returns every Lumi in play to neutral ATK and DEF levels.
- Cost
- 3
- Power
- 30
Clear Skies
Starts Harsh Sunlight and damages all opposing Lumi in play. Each target also receives one Burn stack.
- Cost
- 5
- Power
- 40
Cocoon's Lullaby
Damages the active foe. When the user is Asleep, it receives 2 DEF levels and wakes up.
- Cost
- 4
- Power
- 40
Converge Water
Damages the active foe and adds 1 Leech for each 2 Wet stacks on the user.
- Cost
- 3
- Power
- 40
- Cost
- 5
- Power
- 75
- Cost
- 4
- Power
- 60
Crystal Spikes
Attacks one enemy with an ice spike and a 25% critical chance.
- Cost
- 4
- Power
- 50
Dancing Cards
Attacks the current enemy. A 50% chance also reduces your team's switch cooldown by 10 seconds.
- Cost
- 4
- Power
- 50
Dancing Flames
Sends flames onto the active foe. Pierce scales from 15% at low HP to 35% at full HP.
- Cost
- 8
- Power
- 120
Dark Rabbit Charge
Damages the active foe, with a 25% chance to add a Shadow Mark; if it lands, the user receives +1 ATK level.
- Cost
- 3
- Power
- 40
Deadly Claw
Attacks the current enemy. With at least three Swift stacks, the hit is guaranteed to crit; at five stacks, it strikes again.
- Cost
- 5
- Power
- 80
Deadly Claw - Variant
Attacks the current enemy. With at least two Swift stacks, the user gains 50% Life Steal for this hit; at four stacks, it strikes again.
- Cost
- 5
- Power
- 80
Deluge
Attacks all active enemies and clears Burn from every Lumi in play. With no Wet, the user gains three Wet stacks; otherwise, it gains one DEF level per Wet stack it holds.
- Cost
- 7
- Power
- 110
Dis-Charged
Requires a positive ATK level. The user's ATK returns to neutral, and each removed level restores one Energy.
- Cost
- 0
- Power
- 0
Dis-Charged
Requires a positive ATK level. The user's ATK returns to neutral, and each removed level restores one Energy.
- Cost
- -
- Power
- 0
Double-Edge
Rams one enemy. The user takes recoil equal to 20% of the damage it deals.
- Cost
- 5
- Power
- 100
Dragon Charge
Charges into the active foe. Storm lowers the Energy cost by 3.
- Cost
- 8
- Power
- 120
Dragon Rage
The hit reduces the active foe's DEF by one level. Each negative DEF level on that foe grants the hit 20% Pierce.
- Cost
- 5
- Power
- 40
Dragon Roar
Forces the active opposing Lumi to switch out.
- Cost
- 3
- Power
- 10
Dragonfire
Scorches the active foe with dragon fire and reduces its DEF by one level.
- Cost
- 5
- Power
- 75
Dream Eater
Targets the foe's dream. If the foe is Asleep, the user recovers HP equal to all damage inflicted.
- Cost
- 6
- Power
- 95
- Cost
- 5
- Power
- 80
Dreamy Illusion
Attacks the current enemy. Each Asleep effect the user has consumed adds 20% damage and 10% Life Steal to the move.
- Cost
- 4
- Power
- 60
- Cost
- 4
- Power
- 60
Drowsy Bubbles
Attacks the current enemy with a hypnotic wave of its claws.
- Cost
- 4
- Power
- 60
Earth Barrier
Raises the user's DEF by two levels.
- Cost
- 3
- Power
- 0
Earth Retreat
Deals damage and switches the user out. The incoming ally receives one DEF level.
- Cost
- 4
- Power
- 30
Earth Spike
Places a damaging hazard under the active foe. An opponent entering that position loses 10% of its maximum HP.
- Cost
- 3
- Power
- 0
Earthen Stomp
Removes the user's Burn, Paralysis, Poison and Asleep before attacking the current enemy.
- Cost
- 6
- Power
- 90
Echo
Fires water bullets at the current enemy. Each use increases the bullet count by one, up to three; switching out resets the count.
- Cost
- 5
- Power
- 60
Electric Orb
Launches an electric projectile with a 20% chance to give the active foe one Paralysis stack.
- Cost
- 4
- Power
- 55
Electric Surge
Hits the current enemy with electricity, then switches out. The move's power rises by 10 with each use during the battle.
- Cost
- 4
- Power
- 30
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball at the current enemy. More stored Energy increases the damage bonus, up to 100%.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
Element Resonance
Fires an energy ball matching the user's type at the current enemy. Every matching-type skill used by your team adds 10 to this move's power.
- Cost
- 5
- Power
- 75
End of All
Compare the user's ATK level with the target's DEF level. Each point of advantage adds 10% Pierce and reduces the SP cost by 1, with limits of 50% and 5 SP.
- Cost
- 8
- Power
- 120
Entrenched
Strikes with shadow. Each distinct status effect on the active foe reduces the Energy cost by 1, up to a reduction of 5.
- Cost
- 7
- Power
- 120
Fall Asleep
The user falls Asleep and restores 40% of its maximum HP. The move is unavailable while already Asleep.
- Cost
- 4
- Power
- 0
Fire of Wrath
Damages the active foe and clears its Wet stacks. The user receives two Burn stacks.
- Cost
- 5
- Power
- 100
Fire Vortex
Creates a Burn hazard beneath the active foe. An opposing Lumi entering that spot receives one Burn stack.
- Cost
- 3
- Power
- 0
Fireball
Launches a fire projectile at the active foe. The hit has a 20% chance to add one Burn stack.
- Cost
- 4
- Power
- 55
Fireblade Assault
Damages the active foe and adds 1 Burn; the user receives 1 Swift for each 2 Burn stacks on the target.
- Cost
- 5
- Power
- 80
- Cost
- 4
- Power
- 50
- Cost
- 5
- Power
- 75
Flaming Breath
Attacks the current enemy with fire breath and 10% Pierce. It also inflicts one Burn stack on every member of the enemy squad.
- Cost
- 7
- Power
- 100
Flash Stinger
After the first hit, the user enters Ambush and switches out. Returning from Ambush triggers Scorpio Gleam III, deals another hit, spreads one stack of every debuff it carries to the other enemies, and consumes all Stars.
- Cost
- 4
- Power
- 10
Flashing Scythe
Deals 50% bonus damage when this is the first skill to hit the target after it entered play.
- Cost
- 6
- Power
- 90
Flashing Scythe - Variant
Deals 25% bonus damage when this is the first skill to hit the target after it entered play.
- Cost
- 6
- Power
- 90
Flashing UFO
Deals 15% bonus damage for each Burn or Poison stack already on the active foe.
- Cost
- 4
- Power
- 55
Flicker Assist
Triggers one Flicker move at random without generating bonus Flickergy.
- Cost
- 5
- Power
- 0
- Cost
- 4
- Power
- 60
Flying Leaf
Attacks one enemy with a seed and a 25% critical chance. A critical hit grants the user one ATK level.
- Cost
- 4
- Power
- 55
Flying Lick
Deals 10% bonus damage for each Burn or Poison stack already on the active foe.
- Cost
- 3
- Power
- 40
- Cost
- 5
- Power
- 75
Flying Scale
Before the attack, a 50% judgment removes one stack of every buff and stat increase from the foe; the other result removes them from the user. Libra Gleam I alters the judgment.
- Cost
- 2
- Power
- 20
Flying Scythe
Deals 25% bonus damage when this is the first skill to hit the target after it entered play.
- Cost
- 4
- Power
- 60
Focus Blast
Fires a ki blast at the active foe. Each positive ATK level reduces the Energy cost by 1; the user's ATK then falls by one level.
- Cost
- 5
- Power
- 70
Fortify
Raises the user's ATK and DEF by one level each.
- Cost
- 3
- Power
- 0
Fortify
Raises the user's ATK and DEF by one level each.
- Cost
- 3
- Power
- 0
Fright
Attacks the current enemy with gathered energy. An Asleep target takes 50% more damage.
- Cost
- 4
- Power
- 60
Frigid Pierce
Attacks the current enemy. A knockout with this move restores 20% of the user's maximum HP.
- Cost
- 6
- Power
- 100
Frost Crystal
Places a trap beneath the active foe. An opposing Lumi entering that position receives 1 Frostbite.
- Cost
- 3
- Power
- 0
Frostspike
Each Ice-type squad member reduces this move's cost by 1 Energy. It starts Snow, attacks the current grounded enemy and inflicts one Frostbite stack.
- Cost
- 6
- Power
- 40
Frostspike - Variant
Each Ice-type squad member reduces this move's cost by 1 Energy. It starts Snow, attacks the current grounded enemy and inflicts one Frostbite stack.
- Cost
- 6
- Power
- 90
Fruit Rush
Attacks one enemy, with independent 50% chances to inflict one Leech, inflict one Burn, and lower DEF by one level.
- Cost
- 3
- Power
- 25
Gale Slash
Attacks the current enemy and inflicts one Poison stack. Each different status on the target grants this attack 10% Life Steal.
- Cost
- 5
- Power
- 80
Gleaming Rainbow
Attacks the current enemy. After two Flicker skills have been used, this move deals 50% more damage.
- Cost
- 4
- Power
- 50
Gloves Off
Attacks with a pointer stick and raises the user's lower stat by two levels, comparing ATK and DEF. Equal levels give the boost to DEF.
- Cost
- 3
- Power
- 10
Gloves Off - Variant
Attacks with a pointer stick and raises the user's lower stat by two levels, comparing ATK and DEF. Equal levels give the boost to ATK.
- Cost
- 3
- Power
- 10
Goma Pounce
Attacks the current enemy. If Little Red Peach is alive in the squad, the move first consumes all her HP. Each 10% of HP consumed increases damage by 20% and grants one Little Red Hood stack.
- Cost
- 5
- Power
- 80
- Cost
- 3
- Power
- 40
- Cost
- 5
- Power
- 75
- Cost
- 6
- Power
- 90
Hail
A three-hit hail attack reaches all active opponents.
- Cost
- 7
- Power
- 120
Head Smash
Damages the active foe; double damage at ATK level 4 or higher, and a crit increases the user's ATK by 2 levels.
- Cost
- 3
- Power
- 30
Healing Light
Restores 15% maximum HP to the full allied squad and removes all Poison stacks from them.
- Cost
- 4
- Power
- 0
Healing Strike
Damages the active foe and restores HP to the user equal to half the damage inflicted.
- Cost
- 5
- Power
- 60
Hellfire
Deals 20% bonus damage for each Burn or Poison stack already on the active foe.
- Cost
- 5
- Power
- 70
Hellfire - Variant
The stronger stored siphon determines the attack. Burning Siphon changes it to Fire and adds 10% Life Steal per stack; Poison Siphon adds 10% damage per stack. If tied, the target receives two Poison stacks.
- Cost
- 5
- Power
- 70
- Cost
- 5
- Power
- 75
High-Pressure Water Cannon
Each basic attack adds 10% to this move's damage bonus, up to 300%. Switching out clears the bonus.
- Cost
- 6
- Power
- 70
Hive Toss
The opposing target takes damage from a thrown hive and receives one Paralysis stack.
- Cost
- 4
- Power
- 50
Homing Torpedo
Gains one Wet before attacking the current enemy. Each Swift stack on the user increases the move's damage by 10%.
- Cost
- 5
- Power
- 60
Horsepower
Damages the active foe, then prevents every member of its team from using skills until that side makes five basic attacks.
- Cost
- 6
- Power
- 60
Hydroblast
Attacks the current enemy and grants the whole allied squad Wet. The amount starts at one stack and rises by one for every two Flicker skills used, up to four stacks.
- Cost
- 5
- Power
- 50
Hypnotize
Makes the active foe fall Asleep.
- Cost
- 4
- Power
- 20
Ice Crush
Rams one enemy. Each ATK level gained by the user grants this hit 10% Life Steal.
- Cost
- 6
- Power
- 95
Ice Shard
Damages the active foe and adds 1 Frostbite — 3 during Snow.
- Cost
- 4
- Power
- 20
Ice Shard Strike
Attacks the current enemy. A knockout with this move restores 10% of the user's maximum HP.
- Cost
- 4
- Power
- 60
Ice Shards
Strikes the active foe two times. Each strike independently has a 20% chance to add 1 Frostbite.
- Cost
- 4
- Power
- 50
Icy Cross Claw
Attacks the current enemy. A knockout with this move restores 15% of the user's maximum HP.
- Cost
- 5
- Power
- 80
- Cost
- 7
- Power
- 130
- Cost
- 4
- Power
- 50
Infect
Copies all status effects from the active foe to every other member of its team.
- Cost
- 6
- Power
- 60
Iron Head
Damages the active foe and increases the user's DEF by 1 level.
- Cost
- 5
- Power
- 75
Jump Step
Damages the active foe and gives all Lumi in the allied squad 1 Wet.
- Cost
- 4
- Power
- 45
Ketchup
Uses up to 5 SP for a single attack. At 4 or more SP spent, the user gains one ATK level; at 5, it also gains one DEF level.
- Cost
- 3
- Power
- 15
King's Command
Summons slimes to attack the current enemy. Each defeated slime in your squad increases this move's damage by 50%.
- Cost
- 5
- Power
- 80
Landslide
Falling rocks damage all opposing Lumi in play. Power increases by 50% when the attack has multiple targets.
- Cost
- 7
- Power
- 120
Landslide
Falling rocks damage all opposing Lumi in play. Power increases by 50% when the attack has multiple targets.
- Cost
- 7
- Power
- -
Larva's Dream
Damages the active foe, with a 70% chance to add Asleep to it.
- Cost
- 3
- Power
- 30
Latte Raid
Damages the active foe; +10% damage for each 10% of HP it has lost.
- Cost
- 4
- Power
- 60
- Cost
- 6
- Power
- 100
- Cost
- 4
- Power
- 60
- Cost
- 3
- Power
- 35
Leaf Storm
Hurls leaves at the active foe. Each Leech stack on that foe restores 5% maximum HP to every allied Lumi in play.
- Cost
- 7
- Power
- 120
Leech Seed
Throws seeds at the active foe and gives it two Leech stacks.
- Cost
- 4
- Power
- 20
Light Blade Assault
Prioritizes enemies with Shadow Mark. If the target lacks Light Mark, the attack applies it and grants the user one DEF level.
- Cost
- 5
- Power
- 80
Light Cleave
Charges at a marked enemy first. Without a marked target, it attacks the current enemy.
- Cost
- 4
- Power
- 60
Light Rabbit Charge
Damages the active foe with a 25% chance to add a Light Mark; if it lands, the user receives +1 DEF level.
- Cost
- 3
- Power
- 40
- Cost
- 3
- Power
- 30
Lightning Raid
Rams the current enemy. Each Paralysis stack on that enemy adds 50% to this move's critical chance.
- Cost
- 6
- Power
- 90
Lightning Raid - Variant
Rams the active foe. It is guaranteed to critically hit when used first after the user enters play.
- Cost
- 6
- Power
- 90
Lightning Storm
Creates Electric Field and attacks all active enemies, inflicting one Paralysis stack on each.
- Cost
- 5
- Power
- 40
Lily Bloom
Attacks the enemy side. Each Leech stack on active enemies reduces the cost by 1 Energy and restores 5% of the user's maximum HP. All Leech on those enemies is then cleared.
- Cost
- 10
- Power
- 240
Lucky Slam
Damages the active foe; +50% damage while the user is Enhanced.
- Cost
- 6
- Power
- 95
Luster Ball
Strikes with light and has a 50% chance to reduce the active foe's ATK by one level.
- Cost
- 4
- Power
- 50
Magic Beam
Damages the active foe and grants one Swift stack. Each other defeated Purr-fect Date ally increases this move's damage by 40%.
- Cost
- 4
- Power
- 40
Magic Trick
Exchanges both the effects and stored counts of the user's and target's Flicker skills.
- Cost
- 3
- Power
- 10
Maple Dart
Fires three needles at the active foe, with a 25% critical chance for each hit. Every critical hit contributes one ATK level; all earned levels are granted after the move finishes.
- Cost
- 5
- Power
- 75
- Cost
- 5
- Power
- 75
Meow Punch
Fires an energy ball at the current enemy. More stored Energy increases the damage bonus, up to 50%.
- Cost
- 4
- Power
- 60
Mimic
Copies the active foe's current ATK and DEF levels onto the user.
- Cost
- 3
- Power
- 0
Moon Chase
Restores 20% maximum HP to each active ally and lowers every active enemy's ATK by one level.
- Cost
- 5
- Power
- 0
Mud Charge
Damages the active foe, removes all Paralysis from the user, and reduces the user's DEF by one level.
- Cost
- 5
- Power
- 90
Muscle Crush
Damages the active foe; the higher the user's DEF, the more damage.
- Cost
- 6
- Power
- 90
Muscle Crush
Damages the active foe; while the user's DEF level is above 0, each level adds 20% crit rate.
- Cost
- 6
- Power
- 90
- Cost
- 4
- Power
- 60
Mystaro Mayhem
Damages the active foe and inflicts one randomly chosen debuff.
- Cost
- 5
- Power
- 75
Mystic Chime
After damaging the active foe, copies one stack of every status it carries to each teammate on its side.
- Cost
- 4
- Power
- 20
Night Light
Attacks one enemy, with a 25% chance to reduce its ATK by two levels.
- Cost
- 4
- Power
- 50
Night Scythe
The attack grants 1 Dark Embrace, then removes one stack from every buff and positive stat effect on the target. Each removed stack grants another Dark Embrace.
- Cost
- 5
- Power
- 60
Night Wings
The attack grants 1 Dark Embrace and reduces every positive stat level on the target by one. Each level removed grants another Dark Embrace.
- Cost
- 4
- Power
- 50
- Cost
- 3
- Power
- 40
Nimbus Grace
Holy light damages the active foe, then clears allied status effects and negative stat levels. Each distinct status on the user reduces the Energy cost by 1.
- Cost
- 7
- Power
- 120
- Cost
- 4
- Power
- 60
Panda Crush
Drops onto the current enemy belly-first. The attack is guaranteed to crit in Harsh Sunlight.
- Cost
- 5
- Power
- 80
Paralyzing Current
Sends an electric wave through the active foe and applies two Paralysis stacks.
- Cost
- 4
- Power
- 20
Passion Crush
Damages the active foe with 25% lifesteal; the user receives 1 Burn.
- Cost
- 6
- Power
- 90
- Cost
- 3
- Power
- 40
- Cost
- 4
- Power
- 60
- Cost
- 4
- Power
- 60
Petal Cyclone
Damages the active foe, adds 1 Leech and reduces its DEF by 1 level.
- Cost
- 6
- Power
- 90
Petal Vortex
Damages the active foe and adds 1 Leech. Every Leech stack on that target lowers its DEF by one level and raises the user's ATK by one level.
- Cost
- 7
- Power
- 100
Petal Vortex - Variant
Deals damage and gives the active foe one Leech stack. Each Leech stack on that foe lowers its DEF by one level and randomly raises the user's ATK or DEF by one level.
- Cost
- 7
- Power
- 100
Petalfall Dance
Attacks all active enemies. Every Flicker skill used this battle adds 20% damage. Harsh Sunlight grants the move 50% Life Steal.
- Cost
- 5
- Power
- 80
Photosynthesis
Plants erupt beneath the active foe. Harsh Sunlight lowers the Energy cost by 3.
- Cost
- 8
- Power
- 120
- Cost
- 4
- Power
- 60
Pinkasaur Roar
Forces a switch, bringing in the opposing team member with the highest current HP.
- Cost
- 3
- Power
- 30
Poison
Damages the active foe and adds two Poison stacks.
- Cost
- 4
- Power
- 20
Poison Swamp
Creates a Poison hazard beneath the active foe. An opposing Lumi entering that spot receives one Poison stack.
- Cost
- 3
- Power
- 0
Poisonous Mushroom
Throws a mushroom at the active foe, with a 50% chance to add two Poison stacks.
- Cost
- 6
- Power
- 80
Poker Phantom
Consumes the user's available Energy, to a limit of 8, for one Dark attack. Every point above the base cost increases damage by 40%.
- Cost
- 4
- Power
- 60
Polish
Doubles the damage of the user's next five basic attacks.
- Cost
- 3
- Power
- 0
Pray for Rain
Starts Rain and damages all opposing Lumi in play. Every allied Lumi in play receives one Wet stack.
- Cost
- 5
- Power
- 40
Primed
Deals a guaranteed critical hit when this is the user's first skill after entering play.
- Cost
- 5
- Power
- 75
Pure Water
Attacks the current enemy and inflicts Leech equal to the user's Wet count.
- Cost
- 4
- Power
- 50
Pure Water - Variant
Damages the active foe. Every two Wet stacks on the user add one Leech stack to the target and generate 8 Flickergy.
- Cost
- 4
- Power
- 50
Purifying Judgment
Damages the active foe with holy light and clears the user's status effects and stat drops.
- Cost
- 6
- Power
- 100
Radiant Blast
Damages the active foe, then restores 20% of the user's maximum HP.
- Cost
- 5
- Power
- 75
Raid
Deals a guaranteed critical hit when the user's attack speed exceeds the target's.
- Cost
- 5
- Power
- 75
Rainbow Convergence
Attacks the current enemy. Each Flicker skill used reduces this move's cost by 1 Energy, to a minimum cost of 2.
- Cost
- 7
- Power
- 100
Rainbow Missile
Sends one rainbow projectile at the enemy side. While Enhanced, it sends two and divides them between targets when possible.
- Cost
- 4
- Power
- 50
Relay
Damages the active foe and leaves play, handing all of the user's Swift to the Lumi entering play.
- Cost
- 4
- Power
- 30
- Cost
- 5
- Power
- 90
- Cost
- 6
- Power
- 95
Rock Horn Bash
Clears the user's Burn and Paralysis before attacking the current enemy.
- Cost
- 4
- Power
- 60
Rock Throw
Hurls a rock at the active foe.
- Cost
- 4
- Power
- 60
- Cost
- 6
- Power
- 100
Round Trip
Deals damage, then switches the user out.
- Cost
- 3
- Power
- 30
Sacred Fire
Attacks all active enemies and inflicts two Burn stacks on every Lumi in play. Active allies are also cleansed of all statuses other than Burn.
- Cost
- 7
- Power
- 120
Sacrifice
Knocks out the user, fully restores every other allied Lumi, and clears all of their status effects.
- Cost
- 10
- Power
- 0
- Cost
- 3
- Power
- 30
Sanctify
Strikes with light and reduces the active foe's ATK by two levels.
- Cost
- 3
- Power
- 10
- Cost
- 4
- Power
- 60
Scorch
Damages the active foe and gives it two Burn stacks; the user also receives one Burn stack.
- Cost
- 4
- Power
- 40
Searing Edge
A fiery slash damages the current enemy and inflicts one Burn stack.
- Cost
- 4
- Power
- 60
Self-Destruct - Dark
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Earth
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Electric
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Fire
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Grass
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Ice
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Light
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Self-Destruct - Psychic
The user is defeated after striking the active foe. Damage increases by 20% for every 10% of HP the user had before the attack.
- Cost
- 5
- Power
- 75
Self-Destruct - Water
Attacks the current enemy, then the user is knocked out. Every 10% of the user's remaining HP adds 20% damage.
- Cost
- 5
- Power
- 75
Shadow Ball
Launches a shadow projectile with a 20% chance to give the active foe one Poison stack.
- Cost
- 4
- Power
- 55
Shadow Cleave
Damages the active foe, with a 50% chance to add a Shadow Mark; if it lands, the user receives +1 ATK level.
- Cost
- 4
- Power
- 60
- Cost
- 4
- Power
- 60
Shadow Dart
A poison dart damages the current enemy and has a 50% chance to inflict one Poison stack.
- Cost
- 3
- Power
- 40
Shadowblade Assault
Prioritizes enemies with Light Mark. If the target lacks Shadow Mark, the attack applies it and grants the user one ATK level.
- Cost
- 5
- Power
- 80
Sixfold Radiance
Damages the active foe and clears all of the user's status effects.
- Cost
- 5
- Power
- 80
Slam Dunk
Attacks the current enemy with a basketball. The user then gains one of three random bonuses: a buff stack, an ATK level or a DEF level.
- Cost
- 4
- Power
- 60
Sleepwalk
Attacks the current enemy and makes the user Asleep. If the user was already Asleep, the attack gains 100% Life Steal and inflicts one random status effect.
- Cost
- 5
- Power
- 60
Snowfall
Starts Snow and attacks all active enemies, inflicting one Frostbite stack on each.
- Cost
- 5
- Power
- 40
Snuffle Water Gun
Attacks with a water jet. Each point of Energy saved on this move increases its damage by 10%.
- Cost
- 5
- Power
- 80
- Cost
- 3
- Power
- 40
Speed Up
Adds one Swift stack to every Lumi on the user's team.
- Cost
- 5
- Power
- 0
Spellcast
Attacks all active enemies. Damage increases by 50% against two enemies.
- Cost
- 5
- Power
- 75
Spider Web
Damages the active foe. Two separate 75% checks may apply one Poison stack and one Paralysis stack.
- Cost
- 4
- Power
- 40
Spinning Iceblade
Launches between 2 and 5 ice blades at the active foe; the number of blades is random.
- Cost
- 5
- Power
- 25
Spiral Scale
Before the attack, a 50% judgment raises the user's ATK by one level; the other result raises the target's ATK instead. Libra Gleam II alters the judgment.
- Cost
- 3
- Power
- 50
- Cost
- 4
- Power
- 60
Spray
Attacks the current enemy, preserving half the user's Wet stacks.
- Cost
- 5
- Power
- 80
- Cost
- 5
- Power
- -
- Cost
- 4
- Power
- 60
- Cost
- 5
- Power
- 75
Star Wand
The first two activations in a duel attack the current opponent and then switch the user away. Subsequent activations keep the user in place and deal three times the damage.
- Cost
- 4
- Power
- 40
Starchaser
Damages the active foe. When the user is Asleep, it receives 2 ATK and 2 DEF levels and wakes up.
- Cost
- 6
- Power
- 80
Starchaser - Variant
Damages the active foe. If the user is Asleep, it wakes and totals its ATK and DEF levels: a total of 7 or less grants two levels of each, while a higher total triggers a separate 35-power Psychic hit.
- Cost
- 6
- Power
- 80
Starfall
Drops a star on the active foe. Each Flicker move previously used adds 50% damage, up to a 500% bonus.
- Cost
- 4
- Power
- 40
Static Field
Creates a Paralysis hazard beneath the active foe. An opposing Lumi entering that spot receives one Paralysis stack.
- Cost
- 3
- Power
- 0
Steel Claw Strike
Attacks the current enemy. Each Swift stack held by the user increases this move's damage by 20%.
- Cost
- 4
- Power
- 50
Stinger
After the first hit, the user enters Ambush and switches out. Returning from Ambush triggers Scorpio Gleam I, deals another hit, spreads one Poison stack to the other enemies, and consumes all Stars.
- Cost
- 4
- Power
- 10
Storm Strike
Starts Storm and damages all opposing Lumi in play, then refreshes the user's switch cooldown.
- Cost
- 5
- Power
- 40
- Cost
- 4
- Power
- 50
Sunny Day
Restores 20% maximum HP to the active ally with the lowest HP. Harsh Sunlight also grants that ally one DEF level.
- Cost
- 3
- Power
- 0
Swan Lake
Restores 10% maximum HP to all allied Lumi and replenishes Latte Assassin's latte supply.
- Cost
- 3
- Power
- 0
- Cost
- 5
- Power
- 75
Sweet Dreams
Attacks one enemy through a dreamscape, with a 20% chance to inflict Asleep.
- Cost
- 4
- Power
- 60
Sweet Peach
Damages the active foe and restores 15% of the user's maximum HP.
- Cost
- 3
- Power
- 30
- Cost
- 5
- Power
- 80
Swift Cyclone - Variant
Attacks the current enemy. During Storm, this move's critical chance increases by 50%.
- Cost
- 5
- Power
- 80
Swift Storm
Attacks one enemy with five storm strikes. During Storm, the move costs 2 Energy less.
- Cost
- 6
- Power
- 100
Swift Strike
Damages the active foe, then grants the user one Swift stack.
- Cost
- 4
- Power
- 50
Sword Slash
Damages the active foe, then grants the user one Swift stack.
- Cost
- 5
- Power
- 75
Sword Spin
Damages the active foe and increases the user's ATK by 1 level.
- Cost
- 5
- Power
- 75
Synergy Strike
Attacks all active enemies with a 25% critical chance. The user gains one ATK level, one DEF level and one Swift stack. Damage increases by 50% against two enemies.
- Cost
- 5
- Power
- 50
Tail Hook Punch
Deals damage with 15% Life Steal. The move also fires automatically at no cost whenever an opposing squad member enters play.
- Cost
- 4
- Power
- 45
Tail Whip
Damages the active foe, reduces its DEF by one level, and switches the user out.
- Cost
- 4
- Power
- 30
Thorn Charge
Attacks one enemy, with independent 75% chances to inflict one Leech, inflict one Burn, and lower DEF by one level.
- Cost
- 4
- Power
- 35
Thorn Charge - Variant
After dealing damage, makes three independent 75% checks: one Leech stack, one Burn stack, and a one-level DEF reduction.
- Cost
- 4
- Power
- 35
Thunder Flash
Damages the active foe, applies one Paralysis stack, and switches the user out.
- Cost
- 4
- Power
- 30
Thunder Orb
Launches a thunder projectile. Rain lowers its Energy cost by 3.
- Cost
- 8
- Power
- 120
Thunderclap
Strikes the active foe with lightning and refunds one Energy for each Paralysis stack on that target.
- Cost
- 7
- Power
- 120
Tidal Force
Attacks the current enemy with a wave. Each point of Energy saved on the move increases its damage by 20%.
- Cost
- 7
- Power
- 110
Tidal Force - Variant
Crashes down on the active foe. Each point by which the SP cost falls below 4 raises damage by 25%.
- Cost
- 7
- Power
- 110
Tidal Surge
Damages the active foe. If the user currently has no Wet stacks, it gains five.
- Cost
- 8
- Power
- 60
- Cost
- 3
- Power
- 45
- Cost
- 4
- Power
- 60
Tomato Juice
Consumes as many as 5 SP and performs one hit for each point spent. Spending at least 4 grants one ATK level; spending 5 also grants one DEF level.
- Cost
- 3
- Power
- 15
TOMATO Laser
Entry grants Stealth and sets critical damage to 350% until an enemy skill hits the user. The move attacks the current enemy with a laser.
- Cost
- 5
- Power
- 40
Tornado
A tornado damages every opposing Lumi in play, then removes their buffs and positive stat levels.
- Cost
- 7
- Power
- 120
Toxic Spread
Damages the active foe and copies half of its Poison stacks, rounded as the game determines, to its teammates.
- Cost
- 3
- Power
- 30
Travel in Shell
Attacks the current enemy by ramming it with a giant snail shell.
- Cost
- 4
- Power
- 60
Treasure Hunt
Attacks the current enemy with a Bomb Chicken dug out of the ground.
- Cost
- 6
- Power
- 90
Triangle Tactic
Forces the active foe to switch and sets a level-50 Triangle Trap in its former position. An existing Triangle Trap there gains 50 levels instead.
- Cost
- 4
- Power
- 80
Triprism Blast
Damages the active foe and reduces its ATK by 1 level, then leaves play.
- Cost
- 4
- Power
- 30
Twin Stinger
After the first hit, the user enters Ambush and switches out. Returning from Ambush triggers Scorpio Gleam II, deals another hit, spreads one stack of every debuff it carries to the other enemies, and consumes all Stars.
- Cost
- 4
- Power
- 10
Twist in the Tail
Deals direct damage to the active foe with no added effect.
- Cost
- 5
- Power
- 75
Uphill Fight
Damages the active foe; +20% power for each ATK level the user holds above the target.
- Cost
- 4
- Power
- 60
Verdant Growth
Creates Grassy Field and damages all opposing Lumi in play. Each target also receives one Leech stack.
- Cost
- 5
- Power
- 40
Vine Bind
Creates a Leech hazard beneath the active foe. An opposing Lumi entering that spot receives one Leech stack.
- Cost
- 3
- Power
- 0
Vine Grip
Each Leech stack on the active foe increases this attack's power by 20%.
- Cost
- 5
- Power
- 75
Warm Up
Raises the user's ATK by two levels.
- Cost
- 3
- Power
- 0
Water Bullet
Each basic attack adds 6% to this move's damage bonus, up to 180%. Switching out clears the bonus.
- Cost
- 4
- Power
- 40
Water Orb
Launches a water projectile at the active foe.
- Cost
- 4
- Power
- 60
Water Retreat
Deals damage and switches the user out. The incoming ally receives one Wet stack.
- Cost
- 4
- Power
- 30
Water Shot
Each basic attack adds 8% to this move's damage bonus, up to 240%. Switching out clears the bonus.
- Cost
- 5
- Power
- 60
Waterlog
Damages the active foe; adds 1 Burn for each Wet stack this skill spends.
- Cost
- 5
- Power
- 75
Wave
Each Wet stack on the user adds 15 power to this attack. If the user has no Wet, it receives two Wet stacks instead.
- Cost
- 4
- Power
- 15
Wave
Each Wet stack on the user adds 15 power to this attack. If the user has no Wet, it receives two Wet stacks instead.
- Cost
- 4
- Power
- -
Wave Rush
Attacks the current enemy. Each Wet stack on the user inflicts one Leech on the target and heals each allied squad member for 2% maximum HP.
- Cost
- 5
- Power
- 65
Weight Drop
Attacks one enemy, adding one hit per positive DEF level on the user. Afterward, the user's DEF level returns to zero.
- Cost
- 4
- Power
- 40
Whirl of Judgment
Before the attack, a 50% judgment triples its power; the other result restores 30% maximum HP to the foe. Libra Gleam III alters the judgment.
- Cost
- 4
- Power
- 40
Whistle
Fires an air projectile at the active foe and extends the opposing side's switch cooldown by 5 seconds.
- Cost
- 4
- Power
- 50
- Cost
- 5
- Power
- 75
Wind Bullet
Attacks one enemy and removes one stack each of its Wet and Swift.
- Cost
- 4
- Power
- 55
Wing Whirl
After damaging the active foe, the user switches out and assists Flicker in using its equipped Flicker move.
- Cost
- 5
- Power
- 60
Wing Whirl - Variant
Damages the active foe. While Enhanced, one random result follows: switch out; start Storm; clear the user's debuffs and stat reductions; or clear the foe's buffs and stat increases.
- Cost
- 5
- Power
- 75
Wish Realized
Wish Realized has two phases. In Wishing, activating this skill switches the user out. Allied skill use moves the Wish cycle forward. In the next phase, activation triggers the effects of all 3 Wishes while the user remains active, then starts a new Wishing cycle.
- Cost
- 4
- Power
- 40
Wrath of Thunder
Lightning strikes the active foe and gives every enemy one Paralysis stack. If the hit defeats its target, that target's remaining Paralysis is distributed to its teammates.
- Cost
- 7
- Power
- 120






























































































































































































































































